U22 A1 Criteria
This is the criteria/brief for unit 22 - developing computer games assignment 1, covering P1, P2, D1.
U17 A1 Criteria
This is a criteria/brief of Unit 17 - Project planning assignment 1, this includes P1, P2, P3, and M1.
Unit 36 - P1, M1, D1 - Evolution of Video Game Platforms
This is P1, M1, and D1 of Unit 36 - Computer game platforms, this covers the evolution of arcade machines, gaming consoles, portable gaming, mobile gaming, and PC gaming in a timeline order. This document does not include Television as my teachers find it irrelevant and out of date in modern gaming.
Unit 17 - P4, M2 - Project Specification & Impact of Risk
This is P4 and M2 of Unit 17 - Project planning, this covers everything for the project specification and impacts of potential risk.
Unit 17 - P7, D2 - Project Evaluation
This is P7 and D2 of Unit 17 - Project planning, this covers everything in the specification for the project evaluation and project tools.
Unit 23 - P1, D1 - Impacts of HCI and Future Developments
This is P1 and D1 of Unit 23 - Human computer interaction, this covers everything in the specification for the impacts of HCI and examples of my choice - self driving cars and amazon go. The timeline of HCI for P1 is in another document.
Unit 17 - P2, P3, M1 - Project Management Report
This is P2, P3 and M1 of Unit 17 - Project planning, this covers everything in the specification for project management resources and methodologies, issues affecting project management, why projects fail, and examples.
Unit 16 P1,P3 & M1
Unit 16 Assignment 1 including Pass Criteria 1 and 3 with Merit one as well. i received full marks with the assignment no re submission was needed.
Unit 22 - P1, P2, D1 - Impacts, Types, and Psychological effects of games
This is P1, P2 and D1 of Unit 22 - Developing computer games, this is a 5888 word 'magazine article' of the impacts, genres, and effect of video games on society, covering everything in the specification.
U17 A2 Criteria
This is the criteria/brief for assignment 2 of Unit 17 - Project planning, this includes p4, m2, p6, m3, p5, and d1.
Unit 23 - P2 - Principles and Behaviour Models of HCI
This is P2 of Unit 23 - Human computer interaction, this covers everything in the specification for principles and behaviour models for HCI.